Tuesday, May 22, 2012

Media Lab 4 - To the Toys, and Beyond


                Interactive multimedia paratexts are arguably the most prominent paratext for further developing storylines within a text, as well as keeping the excitement alive.  Jonathan Gray discusses the impact of these “primary paratexts” in his chapter entitled “In the World, Just Off Screen” in Show Sold Separately  (176).  A hit animated film series that I believe accurately assists Gray’s claims is the Toy Story Franchise.  Because of its spaced out releases of each of the three Toy Story films, the franchise has been able to capture multiple generations in its hype.  Through the use of paratexts such as action figures, video games, and interactive online games, Toy Story has created deeper plot lines and furthered character development with its fans and essentially boosted the text’s popularity. 
 
                Like all Disney-Pixar released films, Toy Story was an instant hit.  The release of the first film in 1995 instilled a love and wonder for toys in a generation, and prompted a mass release of all kinds of Toy Story themed toys.  To begin, the classic action figures released in 1995 still hold meaning today.  These replica action figures do everything the characters in the movie do.  For example, Buzz Lightyear has a “karate chop”, while Woody has an authentic drawstring in which he quotes the same catch phrases from the films.   The authenticity of these toys allows the consumers and fans to take the movie home with them, and continue the action on their own.  This allows them to step into the director’s chair and create any scenario they see fit.  Gray quotes Dan Fleming’s work by stating, “their ability [licensed toys] not only to continue the story from a film or television program, but to provide a space in which meanings can be worked through and refined, and in which questions and ambiguities in the film or program can be answered,”  (Fleming qtd. in Gray, 178).  The accessibility of all the characters replicated as action figures allows the audience to interact with in text in a way that infiltrates daily life.  Instead of being restricted to only dealing with the text at the movie theater, or when it is playing on TV, the fan has the privilege of having a “mobile Toy Story” of their own.  Through the use of the action figures, scenes can be recreated, altered, or added in to appease the fan’s imagination.  The action figures also help to perpetuate the films’ themes because although it is up to the fan to decide how they would like to play and interact with the dolls, all of the dolls are consistent, meaning that across manufacturers and retail outlets the characters will not change (Gray  179).  This consistency allows for the audience to always know that Woody is a sheriff, Buzz is a space warrior, Bo-Peep is a sheep herder, and so forth.  The characters functions do not change, which reinforces their roles within the text itself.



                Another popular mode of interaction with paratext outside of the film is through the use of video games.  As a child, one of my favorite video games was Toy Story for the Super Nintendo.  This game was simple enough and followed the plot of the first film, yet was engaging because it allowed the fan to delve into the actual text.  In the game, the player being controlled is Sheriff Woody, and the fan in then invited on an adventure as Woody – this is literally placing the player in the movie, or “story world” (Gray  190).  This game allows the audience to “inhabit the world and its characters” (Gray 192) by seeing extended versions of Andy’s room, house, and other places in the movie.  The fan has the chance to interact with the text a new way since they can now freely explore certain scenes from the film.  This full on interaction, according to Gray, becomes almost a necessity to engage the entire text  (196).  Video games also allow the fan to relive the experience, and for young children playing the game, it allows them to identify with a main character.  I believe that this is an important fact because after this association with the characters through a gaming world, the children will be more inclined to want to live the experience, thus prompting their parents to buy them other Toy Story themed merchandise.  Also, as children (and occasionally adults) are playing these video games that are set on one path in line with the film, they are being taught to identify with the good guy – an inadvertent morals lesson.  



                Along similar lines of interaction, a third paratext is that of Disney Junior’s Online Toy Story website.  The website includes media clips, a coloring section, and interactive games.  Bearing in mind that this website’s target audience is children, we can see how this paratext invokes the use of several different means to engage the audience and promote the text as a key platform.  The media clips on the website are a collection of clips from the three Toy Story movies that are set up in a YouTube like fashion.  This allows the audience to see their favorite moments from any of the movies.  What I want to focus on from this particular paratext, however, is the interactive game section.  There are two games currently available and are both themed with plots from the third Toy Story film.  In particular, “Bonnie’s Flashlight Fun” is about helping a little girl find her toys in a dark room.  This game takes a character from the third film, Bonnie, and develops her character outside of the film.  This game gives Bonnie a little more background, as the audience is prompted to sit through an introduction clip and then asked (rather, instructed) by Bonnie to search for her toys.  This extended side to Bonnie’s character allows the audience to “enjoy a different relationship with the characters than the film allows” (Gray 192) because it plays off of her characters – as well as the fans assumed – love for her toys.  



                Moreover, as Gray states, “toys not only intensified several themes of the films – the focus on the cosmic battle, and the voyage of personal discovery especially – but also allowed individual children or communities of children playing together to personalize these themes, situating the child in the middle and as active participant”  (183).  The paratexts associated with Toy Story help to shape the fan’s experience with the text because it allows them to take it home, play with plot line, and incorporate it into their daily experience. 

Sunday, May 20, 2012

Media Lab 3: The Walking Dead


                In Chapter five of Show Sold Separately, Jonathon Gray embarks on a mission to explore the paratexts that fans create surround TV shows and movies, and the impact that this self-created image of the text for each individual fan has on the shaping and framing of the text on a personal and network based level.  In order to see this concept at work, I will examine the popular TV series, The Walking Dead, and some of the fan paratexts that are currently circulating the internet.  Each of these individual paratext are examples of how each fan (or the creators) are able to fully interact with the text, and it shows the key elements that they pick up on in the show in order to individually interpret it. 
                The Walking Dead is a relatively new series on AMC that follows Rick Grimes, a sheriff’s deputy who wakes up from a coma to find that his city has been overrun by “walkers” (or zombies).  The show then focuses on Rick attempting to make sense of the changing world around him while he searches for his family and other survivors.  The TV series is based off of the comic book series The Walking Dead.  Since the TV series is a spin off from the comic book, fans already have an idea of where the show will go, and what the plot will be based off of.  Producer Frank Darabont does however, do an excellent job of incorporating his own vision into the text and alters the script and plot of the TV series so that the audience will always be kept guessing.   As the series has just finished its second season with the season finale being the most watched cable drama in history, it is reasonable to delve into the fan paratext surrounding this widely popular show.

                As Gray explains, “the products of fan creativity can challenge a text’s industry-preferred meanings by posing their own alternate readings and interpretive strategies” (144), I believe this is most clearly seen through fan fiction for The Walking Dead.  A simple Google search for “The Walking Dead fan fiction” leads the curious to a website called “FanFiction.net”, where 898 relevant fan stories were found in which fans were able to take which ever elements from the TV series they enjoyed or were dissatisfied with and alter them, including adding themselves to the story.  The first fan fiction story that appears is titled “Accident of Grand Design?” and has a brief synopsis that states “All Leah wanted was a nice little road trip & a chance to heal, but she got way more than she bargained for, Walkers, drama, rednecks and one beaten down Winnebago that they now all call home.“   This fan fiction created by user “ChooseJoy” incorporates the fan’s other personal interests outside of the show, namely  a love for country music, and merges it with a brand new storyline in which the author has inserted herself into The Walking Dead.  She also focuses on character Daryl Dixon who is seen as the quiet, reserved, misunderstood, and self sufficient character on the TV series.  Her story centers on an adventure dealing with “walkers” and a love story with Daryl.  Through her fan fiction, user “ChooseJoy” is able to “contribute, augment, and personalize a textual world” (Gray  165).  Fan fiction stories are just one type of paratext that allow the individual to put their own opinion in about a certain text.  They allow the viewer to partially become a producer, which influences their understanding and interpretations of the texts around them.  

Story:

Fan Fiction Site:
FanFiction.Net

                A second way that fans use paratexts to create their own pathways through texts is through fan videos (Gray  143).  These “viddings” that Gray discusses allow the fans to show the rest of the world their understanding of the text, and what seems important enough to them to be focused on almost in an academic and critical thinking challenge.  “Many of the better vids send us ‘deeper’ into and ‘back to the text,’ having said something of substance about it,” (159).  The fan video “The Walking Dead – Ain’t No Grave” takes the official TV series trailer and adds Johnny Cash's music to it, which sends the viewers on a reflective journey as the song chorus sings “There ain’t no gave that can hold my body down”.  Interestingly enough, Johnny Cash is infamously known as "the man in black", which makes this song more appropriate to pair with the trailer because he wanted to represent the hard working, unsung hero, who in this case would be Rick.  These words, along with the knowledge that the TV is based on a post-apocalyptic, zombie infested world in which Rick Grimes is seen as a leader, leads the audience to associate Rick with a savior-like figure.  “Ain’t no grave that can hold my body down” is a message that conveys the force Rick will bring – there is no obstacle that can stop him or hold him back from saving his loved ones and finding a cure for the “walkers”.  The fan who infused the music onto the trailer created a paratext that interacts with the network’s preferred reading of the TV show, and adds a twist to it.  The song is a powerful indicator that allowed the fan to show their close reading of the text and share it with other fans.  This video is so easily accessible thanks to YouTube that it is influencing the way fans and anti-fans are understanding and internalizing the text.  



                The third paratext that fans use to express their ideas about The Walking Dead is what I believe is complete internalization of the text.  Similar to fan fiction in which fans write themselves into the story, this example shows how the fan becomes a producer and is lured into captivity with the show through strategic paratext.  “The Walking Dead Forums” is a space where fans of the show gather and post different blogs about spoilers, episodes, plot development, and all things related to The Walking Dead.  One fan posted a blog entitled “Map of the Dead Helps You To Survive The Walking Dead” in which an elaborate Google Map-based map of the United States is set up to highlight key resources in cities, in case an outbreak of “walkers” were to hit.  The map would basically be the only key to survival in such a situation.  From the brief glancing at the map that I did, the areas and resources are personalized and I believe somewhat accurate.  This type of paratext clearly demonstrates Gray’s idea that “audience members are involved in this fashioning … as creators of their own paratexts” (173).  The fan who created this paratext is sharing an elaborate entryway into the text because it allows the audience to directly identify with the characters in the TV series.  This paratext is interesting because it repeatedly reminds the viewer that they must print out the map because when a zombie apocalypse happens, there will not be internet access.



This kind of dedication to paratexts and the actual text testify to the pull that fans have on networks.  Since The Walking Dead is a huge success and wildly popular TV series, the third season has been renewed and will have more episodes than the previous two seasons.  The interpretations of the fans are also seen through paratexts because they serve as creative outlets for individual fans to get their voice, opinions, and thoughts on the text heard.  The widespread accessability of these paratexts also helps to frame the actual text for viewers because they begin to focus on pieces of the TV series that are presented in fan fiction, forums, blogs, and fan videos. 














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I have acted with honesty and integrity in producing this work and am unaware of anyone who has not.
Lizette Villarreal

Wednesday, May 16, 2012

Media Lab 2 - How I Met Your Mother, and Others...


How I Met Your Mother is a hit TV series that airs on Monday nights on CBS.  The show is set as a flashback, as one of the main characters, Ted Mosby (played by Josh Radnor), sits his children down and begins to tell them the story of how he met their mother.  The show has just currently ended its seventh season and is gearing up for the new plot twists season eight will hold.  Scholar Jonathan Gray writes extensively in chapter three of his book, Show Sold Separately, about the hype that paratexts can build or destroy for audience members.  Through using the success and popularity of How I Met Your Mother, I will explore the different ideas behind a few different paratext mediums, and how everyone from the audience members to the creators and producers of How I Met Your Mother have a way of expressing themselves through different paratext and how these paratext help build the TV series.

To begin, the show is set as a flashback from 2030 to present day and follows five friends around New York City as they live out their 20s and 30s.  As the show is being told as a flashback, the audience is therefore constantly being engaged during the show, or in media res, to remember that they are “watching the past”.  There are often times comedic moments where certain details will not be remembered (such as an episode in which people’s names were not remembered so they were referred to as “blah blah”) that are added as elements to the show in order to remind the viewers that a story is being told to them.  This narration-type element sets the show up as if it is just a conversation that wants the audience to constantly be connecting past episode details with “future” plot lines. 

Once the show ends and the viewers decide to surf the internet out of boredom, they are left with hundreds of different options to keep furthering their obsessions with the TV program and characters’ lives.  One of the most popular sites that I personally enjoy is a FaceBook fan page called “Your Mother” with the tagline “Home of the How I Met Your Mother Super Fan”.  This fan page allows the audience to voice their thoughts and opinions on the show, particular episodes, and to connect with other fans.  What I love particularly about this fan site is the level of interaction that happens – memes and wittily captioned still frames are constantly being posted and shared amongst other fans, creating their own kind of imagined community full or inside jokes and TV references.  Digressing, Gray discusses that the audience and their interpretations of different paratexts are key parts in the construction of any text.  He writes about the “ethos of surveillance” and how audiences must somehow feel a connection to the text (p. 85).   Through the use of fan pages, audience members get to do just that – talk about how they relate to certain characters, or rant about how they are happy or sad about a certain plot line – as if the characters are real people that they personally know.  Paratexts such as these reel the audience in through allowing them to express themselves, as well as have an outlet to constantly be updated and talking about all things surrounding How I Met Your Mother.  

Example 1: 

Example: Fans often post creative memes about the show and characters.


Another interesting point about the perspective of the show is the spin off paratext in which characters from the show have “live blogs”.  For example, one of the writers for How I Met Your Mother, Matt Kuhn, writes and updates the character Barney Stinson’s “blog”.  He writes the blog from the viewpoint of Barney, which allows Kuhn the creative freedom to add his input and develop the character as much or little as he wants.  I feel this idea relates to Roland Barthes’ idea of the “death of the author”  (Gray, 108) because it serves as a way of solidifying that these characters are real people who the audience can relate to.  It helps to over look the fact that there are people like Matt Kuhn sitting in an office looking for inspiration for new episode ideas, and at the same time, the blog allows these writers to gage the feedback for new ideas from the fans who read the blog.  This helps to sort out the fans from the anti-fans by seeing how certain ideas expressed through different paratext will be received. 

 Example 2:

Barney's Blog


Jonathon Gray notes that TV is littered with “on demand” material that is presented on cable television through Hollywood’s all access shows like Entertainment Tonight or late night talk shows (p. 107).  These programs allow audience members to learn about their shows more in depth by getting to hear what the authors, directors, or producers say about their role in producing the show.  For How I Met Your Mother there are multiple cast interviews where the cast gets to explore their thoughts about the show and their characters.  One of my favorite lines comes from an interview in which Josh Radnor (the father telling the story to his children) in which he notes that one of the most common things for fans to tell him is how the show is “just like their life”.  This is an important concept because the show’s success is due to the fact that the audience can relate so well to the characters and their lives.  The interview also establishes that the director is able to fully express her vision for the show, as well as merge her vision with those of the show producers and actors.  The interview notes that the actors are never expected to do anything outside of their comfort zone.  I feel that this interview validates Michael Focault’s “author function” concept  (Gray, 109).  Focault describes the author function as someone who can create a “constant level of value”, “stylistic unity”, and “classifactory”, amongst other things.  There are two creators for How I Met Your Mother and four producers, two of which are the creators.  In the interview, the creators mention that the show would have never been successful without the unity and individual creativity of each producer.  This shows the multifaceted dimensions of the TV series are uniquely created through a partnership and function, rather than death, of the authors. 

Example 3:




Moreover, it is important to note that each of these paratext examples help to finish hyping up the TV series, How I Met Your Mother.  Jonathon Gray explores the idea of paratexts helping to make a text “the real deal” with audience, cast, and crew members (p. 89).  Each person within the creative process has their own outlet to help develop the storylines of the show.  For example, audience members get to express their opinions on fan sites where they can further their own interest and investment in the show and characters by interacting with other fans.  Cast and crew members get to relate the characters to themselves through either acting as the character off screen, or making the character have their own flare and traits.  All in all, each of the hundreds of different paratext waiting online to be engaged with serve as a means to help spread the popularity and success of How I Met Your Mother, and other shows and movies.  






Disclaimer: I have acted with honesty and integrity in producing this work and am unaware of anyone who has not.
Lizette Villarreal

Monday, May 14, 2012


Although I have never seen the film, I believe that Spike Jonze’s film Where the Wild Things Are accurately captures what Gray was trying to convey in Chapter 2 of Show Sold SeparatelyWhere the Wild Things Are was originally a book written by Maurice Sendak in 1963, and has since been adapted into an animated short, a musical composition, and most recently, and arguably most popular, a feature length film.  I will study Gray’s concepts on”hype, intros, and textual beginnings” through the examination of the original book, the 2009 movie poster, and the film trailer. 
             



The Where the Wild Things Are original book form was a widely popular story about a little boy and his escape into a magical kingdom with “Wild Things”.  These creatures were depicted as giant and friendly creatures that were going to take the protagonist, and consequentially the reader, on the adventure of a lifetime.  The book was a huge hit, and has since sold over 19 million copies worldwide.  This preface to the movie alone already indicates that the paratext has set up a correlation between the success of the book and the eventual success of the film.  The story dates far enough back to be shared by two generations, thus having an already established name as a well written and good natured book.  These facts and previous knowledge help to hype the release of the 2009 film.  The familiar plot line can almost coincide with Gray’s idea of “six degrees of promotion”, where the promo and ads attempt to make the viewer connect with the text.  The story and idea that anyone can escape to a far away land is sure to sit will with the audience, as at one point or another, every child has fantasies of faraway lands with distant creatures – the idea still appeals to older audience members through Science Fiction.  The premise is that the original book serves as a paratext to hype the film’s release.  




As all good stories do for their audiences, a certain picture is painted for each reader of any book.  The details, no matter how specific, will always look different from one reader to another.  The release of a film that is based on a book will always change those perceptions and somehow find a way to unify the images and characters in said story.  The Where the Wild Things Are movie poster does just that, as it brings to life a furry, giant, creature who is gazing upon the little boy protagonist who is wearing a fox costume while they stand in some sort of desert.  The poster simply states the title of the film and underneath, the statement, “There’s one in all of us”.  As Gray talks about in chapter 2, the film’s theme and tone are set from just looking at the movie poster.  By just a simple glance, the viewer will gather that the film is a family film centered on adventure in some sort of magical land with “wild things”.  The poster is not threatening, and craftily engages all age groups because children will be drawn to the monsters, and adults will be drawn to the repetitive idea that children’s films are uplifting and full of inspiring and positive messages.  The poster conveys the idea, whether with or without knowledge of the film, that it will be funny, dramatic, and adventurous; this will allow the audience to decide whether or not the film is worth a shot.




The final paratext used to hype the film is the film trailer.  The trailer is what I believe to be the strongest selling point for the film, because it is wonderfully executed and shows a great balance between the film’s plot, and a tug at every individuals heart strings to remember a time when they were young and just wanted to get away to mystical places and faraway magical kingdoms.  The trailer reels the audience in through its use of a slow paced song that evokes the listener to remember a simpler time in their life (unless they are children!).  This song is paired up with visuals of a little boy in a fox suit who just wants to escape his problems and ends up meeting massive creatures frolicking in beautiful green pastures.  There is perfectly placed phrases such as “inside all of us there is hope”, which plays the role of allowing the audience to let the idea of childhood innocence and wonder sink into their minds.  “Hope” was also a buzzword as President Obama had just began and ran his whole campaign on the word and idea.  The next line states “inside all of us is… fear” and is followed by darker clips of emotional hugging and explosions.  This shows the audience that the film is well rounded and will be more complex that just a simple short animated children’s film.  The next line states “inside all of us is…adventure” and the final phrase flashed across the screen to end the trailer is “inside all of us is a WILD THING”.  I have never seen this film and the trailer alone does a good enough job of allowing me to figure out that this adventurous film full of furry creatures will somehow make my day better.  It allows me to make my own judgments about the film, as Gray notes in chapter 2, even though I have only gotten a 2 minute preview of the entire film.
           

 In retrospect, Where the Wild Things Are had successful paratexts because they were able to remind the viewers about how it felt to be a wide-eyed child who believed in different lands and creatures.  These paratexts set up the hype for the film by conveying that there is a sense of wonder left in the world, and that the film will show it to you.  In a larger context, this case study shows that the film is able to communicate an idea of success and survival in the world.  It shows how the endurance of one little boy in his troubles and woes in the real world are offset by the “wild things”.  This is an attempt to tell society that no matter what impossibilities one may be facing, there is always hope that something just might come true.